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Description
Trying my hand at something a little different.
Everything done in Blender using the Internal Renderer. All textures are procederal. The waterfall is done with a sculpted landscape mesh and a smoke simulation. I was a little lazy with the simulation, so instead of trying to figure out how to simulate smoke flowing downwards, the whole scene is actually rendered upside down. I flipped everything right-side up in the compositor.
Everything done in Blender using the Internal Renderer. All textures are procederal. The waterfall is done with a sculpted landscape mesh and a smoke simulation. I was a little lazy with the simulation, so instead of trying to figure out how to simulate smoke flowing downwards, the whole scene is actually rendered upside down. I flipped everything right-side up in the compositor.
Image size
1920x1080px 2.88 MB
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