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About Digital Art / Hobbyist Richard FrenchMale/United States Recent Activity
Deviant for 5 Years
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Krabby kola WIP by IconoKlasm
Krabby kola WIP
Probably as far as I'll get with this since the contest is over. Everything done in Blender Cycles. There is only one textured material here, and it isn't the label. Nope, the only texture present in the whole scene is the drop paths, which I was forced to do by hand in blender since my automated solution didn't work out.

Everything else is entirely procedural, at least as far as materials go.

The drops of condensation were done in a particularly novel way. There are three variants of a slightly edited sphere that have a Boolean cutting half of them away. The missing half is the side that always faces the bottle, so there's a constraint that enforces it. After that, there's a global displacement texture(procedural noise) for some variation and they are placed via a simple surface particle emitter.

I wanted to have a crab in the scene that was sort of worshiping the bottle, but multiple setbacks and errors forced me to remove it. 

RIP unknown pious krabby. You will be missed.

Edit: added a higher sample version
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Waterfall by IconoKlasm
Waterfall
Trying my hand at something a little different.

Everything done in Blender using the Internal Renderer. All textures are procederal. The waterfall is done with a sculpted landscape mesh and a smoke simulation. I was a little lazy with the simulation, so instead of trying to figure out how to simulate smoke flowing downwards, the whole scene is actually rendered upside down. I flipped everything right-side up in the compositor.
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Train Hoist by IconoKlasm
Train Hoist
A little train heist I made for this month's /r/blender contest. Everything here was done in black in white from start to finish, no color involved.

The smoke simulation was being a pain, so I went with what worked instead of exactly what I wanted, but I may end up fixing it in the future.

I'll add the 4k after I get around to rendering it.
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Alternate Ball Test
Just seeing how easy it is to animate a new pokeball using the same skeleton as the first.
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Absol's Secret Retreat by IconoKlasm
Absol's Secret Retreat
Still messing with vertex shading and decided to make a scene with my second favorite pokemon!

Scene done entirely in Blender internal engine with the exception some minor touch-ups in Gimp. I'd originally wanted to do a simple vertex shaded ground, but I came across the idea to use particle systems to liven things up. Since then I've added 3 particle systems, one for the grass, one for the shafts of light and the third one is actually being used to diffuse the sunlight by mimicking leaves.

As with my last vertex piece, the absol here is technically 2D.
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deviantID

IconoKlasm
Richard French
Artist | Hobbyist | Digital Art
United States
I primarily work with Blender,Gimp, and Inkscape.

Current Residence: Washington
Favourite genre of music: Epic soundtracks
Wallpaper of choice: Spaaaace!
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:iconnenji-hyuga:
Nenji-Hyuga Featured By Owner Oct 5, 2015
Thank you for using my Fennekin icon, so here is a Llama Badge for you! Give a Llama, get a Llama? Also, COMMENT VIRGINITY STOLEN!
:iconumadnenjiplz:
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:iconiconoklasm:
IconoKlasm Featured By Owner Oct 5, 2015  Hobbyist Digital Artist
Thanks for the Llama! That Fennekin Icon has been fairly useful as of late. 
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:iconnenji-hyuga:
Nenji-Hyuga Featured By Owner Oct 5, 2015
No problem at all. I chose Fennekin as my starter Pokémon on X.
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:iconf-is-for-physics:
F-Is-For-Physics Featured By Owner Jun 28, 2012
Thanks for the fav on my Paragon/Renegade coins. [link] Please send me a note if you want one--I still have several left.
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:iconjswis:
jswis Featured By Owner Jun 28, 2011
Welcome to DA.
jswis
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:iconiconoklasm:
IconoKlasm Featured By Owner Jun 28, 2011  Hobbyist Digital Artist
Thank you, it's good to be here.
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:iconlatteal:
latteal Featured By Owner Jun 23, 2011  Hobbyist Traditional Artist

deviantART muro drawing Comment Drawing
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